﻿using MrPP.UX;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ToolBarItemDelete : MonoBehaviour, IToolbarItemExecuter
{
    public void execute()
    {
        Debug.LogError(ToolbarManager.Instance.getHandler().transform.name);
        Destroy(ToolbarManager.Instance.getHandler().gameObject);
    }
}
